Hitman: Contracts (abbreviated to "Contracts") is the third installment in the Hitman video game series. It was developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2 and Xbox on April 20, 2004 in United States of America. It is mostly a remake of the first title of the franchise, Hitman: Codename 47 and was succeeded by Hitman: Blood Money in 2006.
Although not a direct follow-up of Codename 47, it does fill in some of the gaps in the Hitman story-line following the end of Codename 47, as well as most of the said game's being remastered and incorporated into the game. As of April 2009, the game has sold around 2 million copies.
In Hitman: Contracts, gameplay centers around the exploits of a hitman, Agent 47, as he is sent to various locations to assassinate targets. An array of weapons can be used, from kitchen knives to belt-fed machine guns. While stealth and subterfuge is encouraged, the game allows the player to take a more violent approach and gunfight their way to their mission goals. Contracts delivers more suspense-filled and darker, edgy missions,
Instead of attempting to implement new elements into Contracts, IO Interactive instead used the game as a refinement of the concepts introduced in the previous games, Codename 47 and Silent Assassin. The game features greater variety of ways to make the perfect kill with the increased arsenal of firearms and close-combat weapons. Many of the series' trademark options to assassinate targets — poison, sabotage, sniping and so on — are present in almost every level, with at least three definite ways in which targets can be killed. Notable options include suffocation of sleeping targets by beside pillows, spiking tea with a heavy dose of rat poison and locking one target in particular within a dangerously hot sauna.
The game attempts to focus on more of the more stealthier elements of the Hitman series by accommodating players who wish to sneak about and mostly forgo the use of disguises in order to kill their targets. There also multiple ways to navigate around every one of the missions areas, with many containing areas with wide spaces and some even hiding secret passages.
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